
At times, Magnemite runs out of electricity and ends up on the ground. If you give batteries to a grounded Magnemite, it’ll start moving again.
Stats
- HP
- 25
- Attack
- 35
- Defense
- 70
- Sp. Attack
- 95
- Sp. Defense
- 55
- Speed
- 45
Lower than 74% of Pokémon.
Weaknesses and resistances
Damage taken from attacks of each type.
Abilities
- Magnet Pull
Prevents Steel opponents from fleeing or switching out.
- Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
- AnalyticHidden
Strengthens moves to 1.3× their power when moving last.
Evolution
TCG cards
46Moves
Moves learned by leveling up.
| Lv. | Move | Cat. | Power | Acc. |
|---|---|---|---|---|
| 1 | TackleNormal | 40 | 100 | |
| 1 | Thunder ShockElectric | 40 | 100 | |
| 4 | SupersonicNormal | — | 55 | |
| 8 | Thunder WaveElectric | — | 90 | |
| 12 | Electro BallElectric | — | 100 | |
| 16 | Gyro BallSteel | — | 100 | |
| 20 | SparkElectric | 65 | 100 | |
| 24 | ScreechNormal | — | 85 | |
| 28 | Magnet RiseElectric | — | — | |
| 32 | Flash CannonSteel | 80 | 100 | |
| 36 | DischargeElectric | 80 | 100 | |
| 40 | Metal SoundSteel | — | 85 | |
| 44 | Light ScreenPsychic | — | — | |
| 48 | Lock-OnNormal | — | — | |
| 52 | Zap CannonElectric | 120 | 50 |
Moves taught by Technical Machines (TMs).
| TM | Move | Cat. | Power | Acc. |
|---|---|---|---|---|
| TM01 | Take DownNormal | 90 | 85 | |
| TM07 | ProtectNormal | — | — | |
| TM17 | Confuse RayGhost | — | 100 | |
| TM23 | Charge BeamElectric | 50 | 90 | |
| TM25 | FacadeNormal | 70 | 100 | |
| TM32 | SwiftNormal | 60 | — | |
| TM47 | EndureNormal | — | — | |
| TM48 | Volt SwitchElectric | 70 | 100 | |
| TM49 | Sunny DayFire | — | — | |
| TM50 | Rain DanceWater | — | — | |
| TM51 | SandstormRock | — | — | |
| TM70 | Sleep TalkNormal | — | — | |
| TM72 | Electro BallElectric | — | 100 | |
| TM74 | ReflectPsychic | — | — | |
| TM75 | Light ScreenPsychic | — | — | |
| TM82 | Thunder WaveElectric | — | 90 | |
| TM85 | RestPsychic | — | — | |
| TM93 | Flash CannonSteel | 80 | 100 | |
| TM96 | Eerie ImpulseElectric | — | 100 | |
| TM99 | Iron HeadSteel | 80 | 100 | |
| TM103 | SubstituteNormal | — | — | |
| TM104 | Iron DefenseSteel | — | — | |
| TM121 | Heavy SlamSteel | — | 100 | |
| TM126 | ThunderboltElectric | 90 | 100 | |
| TM130 | Helping HandNormal | — | — | |
| TM136 | Electric TerrainElectric | — | — | |
| TM147 | Wild ChargeElectric | 90 | 100 | |
| TM166 | ThunderElectric | 110 | 70 | |
| TM170 | Steel BeamSteel | 140 | 95 | |
| TM171 | Tera BlastNormal | 80 | 100 | |
| TM173 | ChargeElectric | — | — | |
| TM178 | GravityPsychic | — | — | |
| TM180 | Gyro BallSteel | — | 100 | |
| TM211 | ElectrowebElectric | 55 | 95 | |
| TM223 | Metal SoundSteel | — | 85 |
Moves inherited when this Pokémon hatches from an egg.
| Move | Cat. | Power | Acc. |
|---|---|---|---|
| ElectrowebElectric | 55 | 95 | |
| ExplosionNormal | 250 | 100 |
Moves in Pokémon Scarlet and Violet.
Training
- EV yield
- Sp. Attack: 1
- Catch rate
- 19024.8% with a Poké Ball at full HP
- Base friendship
- 70
- Base experience
- 65
- Growth rate
- Medium1,000,000 experience to level 100
Breeding
- Egg groups
- Mineral
- Gender
- Genderless
- Egg cycles
- 204,884–5,140 steps
















































