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Magnemite
#0081

Magnemite

Magnet Pokémon

Height
0.3 m
Weight
6 kg
Generation
I (Kanto)
Stage
Base stage

At times, Magnemite runs out of electricity and ends up on the ground. If you give batteries to a grounded Magnemite, it’ll start moving again.

Stats

Total: 325
HP
25
Attack
35
Defense
70
Sp. Attack
95
Sp. Defense
55
Speed
45

Lower than 74% of Pokémon.

Weaknesses and resistances

Damage taken from attacks of each type.

×4 Very weak
Ground
×2 Weak
FireFighting
×¼ Very resistant
FlyingSteel
×0 Immune
Poison

Abilities

  • Magnet Pull

    Prevents Steel opponents from fleeing or switching out.

  • Sturdy

    Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

  • AnalyticHidden

    Strengthens moves to 1.3× their power when moving last.

Evolution

TCG cards

46

Moves

Moves learned by leveling up.

Lv.MoveCat.PowerAcc.
1TackleNormal40100
1Thunder ShockElectric40100
4SupersonicNormal—55
8Thunder WaveElectric—90
12Electro BallElectric—100
16Gyro BallSteel—100
20SparkElectric65100
24ScreechNormal—85
28Magnet RiseElectric——
32Flash CannonSteel80100
36DischargeElectric80100
40Metal SoundSteel—85
44Light ScreenPsychic——
48Lock-OnNormal——
52Zap CannonElectric12050

Moves in Pokémon Scarlet and Violet.

Training

EV yield
Sp. Attack: 1
Catch rate
19024.8% with a Poké Ball at full HP
Base friendship
70
Base experience
65
Growth rate
Medium1,000,000 experience to level 100

Breeding

Egg groups
Mineral
Gender
Genderless
Egg cycles
204,884–5,140 steps