Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
Guide · 313 abilities
What each ability does and which Pokémon can have it. Search by name or jump to a letter.
Increases the same-type attack bonus from 1.5× to 2×.
Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Negates all effects of weather, but does not prevent the weather itself.
Strengthens moves to 1.3× their power when moving last.
Raises Attack to the maximum of six stages upon receiving a critical hit.
When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.
Prevents the opponent from using any moves that have priority, such as Quick Attack.
Protects allies against moves that affect their mental state.
Combines the effects of Unnerve and Chilling Neigh.
Combines the effects of Unnerve and Grim Neigh.
Makes Dark Aura and Fairy Aura weaken moves of their respective types.
A Pokémon with Aura Guard takes half damage from moves that make contact.
Damages sleeping opponents for 1/8 their max HP after each turn.
If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
Ally Pokémon's moves have their power increased to 1.3×.
Protects against critical hits.
Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.
Lowers Special Defense of all Pokémon except itself.
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
Protects against Defense drops.
Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
Protects against bullet, ball, and bomb-based moves.
Restores HP upon eating a Berry, in addition to the Berry's effect.
Boosts Attack after knocking out a Pokémon.
Doubles Speed during strong sunlight.
Prevents stats from being lowered by other Pokémon.
Negates all effects of weather, but does not prevent the weather itself.
Changes type to match when hit by a damaging move.
This Pokémon always acts as though it were Asleep.
Goes inside the mouth of an ally Dondozo if one is on the field.
Raises Special Attack by two stages upon having any stat lowered.
Increases moves' accuracy to 1.3×.
Inverts stat changes.
This Pokémon can inflict poison on Poison and Steel Pokémon.
Copies ally's stat changes on entering battle.
Scatters cotton fluff and lowers the Speed of all other Pokemon on the field by one stage when hit by an attack.
Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.
Resets all stat changes upon entering battlefield.
Has a 30% chance of Disabling any move that hits the Pokémon.
Has a 30% chance of infatuating attacking Pokémon on contact.
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.
Strengthens Dark moves to 1.33× their power for all friendly and opposing Pokémon.
Boosts Defense in battle.
Opposing Pokémon cannot use priority attacks.
Halves Attack and Special Attack at 50% max HP or less.
Raises Attack two stages upon having any stat lowered.
Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.
Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.
Prevents the first instance of battle damage.
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Powers up Dragon-type moves.
The Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.
Summons rain that lasts indefinitely upon entering battle.
Summons strong sunlight that lasts indefinitely upon entering battle.
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.
Makes sleep pass twice as quickly.
Restores HP when hit by a Ground-type move.
The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. When the Pokémon knocks out a target with an attack, its highest stat is boosted by 1 stage.
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
When this Pokémon enters battle, it changes the terrain to Electric Terrain.
When hit by an attack, the power of the next Electric-type move it uses is doubled.
This Pokémon automatically switches out when its HP drops below half.
Strengthens Fairy moves to 1.33× their power for all friendly and opposing Pokémon.
Decreases damage taken from super-effective moves by 1/4.
Boosts the power of the Pokémon's Fire-type moves by 50%.
Has a 30% chance of burning attacking Pokémon on contact.
Increases Special Attack to 1.5× when burned.
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
Protects friendly Grass Pokémon from having their stats lowered by other Pokémon.
Damage from contact moves is halved. Damage from Fire moves is doubled.
Changes Castform's type and form to match the weather.
Reveals the opponents' strongest move upon entering battle.
Decreases all direct damage taken by friendly Pokémon to 0.75×.
Reveals an opponent's held item upon entering battle.
Other Pokémon cannot lower this Pokémon's stats.
Halves damage from physical attacks.
Raises Flying moves' priority by one stage.
This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Gives immunity to status moves.
Lowers attacking Pokémon's Speed by one stage on contact.
Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
Boosts Defense while Grassy Terrain is in effect.
When this Pokémon enters battle, it changes the terrain to Grassy Terrain.
Boosts Special Attack after knocking out a Pokémon.
Boosts Attack if intimidated, and prevents being forced to switch out.
If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.
Increases Attack to 1.5× with a major status ailment.
Creates an Electric Terrain when entering battle, and boosts Special Attack while active.
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Halves damage from Fire moves and burns.
Doubles the Pokémon's weight.
The Pokémon may pick up Honey after battle.
When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%.
Doubles Attack in battle.
Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Cures any major status ailment after each turn during rain.
Prevents Attack from being lowered by other Pokémon.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows.
Halves damage from Special moves.
Doubles the wild encounter rate.
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
Prevents poison.
Transforms upon entering battle.
Bypasses Light Screen, Reflect, and Safeguard.
When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
Prevents flinching.
Prevents sleep.
Lowers opponents' Attack one stage upon entering battle.
Boosts Attack in battle.
Damages attacking Pokémon for 1/8 their max HP on contact.
Strengthens punch-based moves to 1.2× their power.
Raises Attack one stage upon taking damage from a Dark move.
Protects against major status ailments during strong sunlight.
Evades Ground moves.
Libero changes the Pokémon's type to that of its previously used attack.
Halves the Pokémon's weight.
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Prevents paralysis.
Contact changes the attacker's Ability to Lingering Aroma.
Damages opponents using leeching moves for as much as they would heal.
Sound-based moves become Water-type.
This Pokémon's moves do not make contact.
Reflects most non-damaging moves back at their user.
Protects against damage not directly caused by a move.
Steals the target's held item when the bearer uses a damaging move.
Prevents freezing.
Prevents Steel opponents from fleeing or switching out.
Increases Defense to 1.5× with a major status ailment.
Strengthens aura and pulse moves to 1.5× their power.
The Pokémon can use its moves as if the weather were harsh sunlight.
This Pokémon's moves critical hit against poisoned targets.
Changes type depending on the terrain.
The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Reflects any stat-lowering effects.
When this Pokémon enters battle, it changes the terrain to Misty Terrain.
Bypasses targets' abilities if they could hinder or prevent a move.
Raises a random stat two stages and lowers another one stage after each turn.
Absorbs Electric moves, raising Speed one stage.
Raises Attack one stage upon KOing a Pokémon.
Halves damage taken from full HP.
Changes Arceus's type and form to match its held Plate.
Changes attacking Pokémon's abilities to Mummy on contact.
Status moves go last, but are not affected by the opponent's ability.
Cures any major status ailment upon switching out.
Increases super-effective damage dealt to 1.25×.
Neutralizes abilities of all Pokémon in battle.
Ensures all moves used by and against the Pokémon hit.
Makes the Pokémon's moves all act Normal-type.
Prevents infatuation and protects against Captivate.
Copies stat boosts by the opponent.
Turns the sunlight harsh when entering battle, and boosts Attack while active.
Protects against damage from weather.
Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
Prevents confusion.
Lets the bearer hit twice with damaging moves. The second hit has half power.
Prevents the Pokémon and its allies from being poisoned.
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Steals attacking Pokémon's held items on contact.
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
When the Pokémon uses contact moves, it can hit even targets that are protecting themselves.
Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power.
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Heals for 1/8 max HP after each turn when poisoned in place of damage.
Has a 30% chance of poisoning attacking Pokémon on contact.
Pokémon poisoned by Pecharunt's moves will also become confused.
Has a 30% chance of poisoning target Pokémon upon contact.
Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.
When an ally faints, this Pokémon gains its Ability.
Just being next to the Pokémon powers up moves.
Raises non-damaging moves' priority by one stage.
Increases the PP cost of moves targetting the Pokémon by one.
Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.
Reduces super-effective damage to 0.75×.
Ignores moves and abilities that draw in moves.
Changes the bearer's type to match each move it uses.
Raises highest stat in harsh sunlight, or if holding Booster Energy.
When this Pokémon enters battle, it changes the terrain to Psychic Terrain.
Boosts sound-based moves and halves damage from the same moves.
Doubles Attack in battle.
Protects from status conditions and halves damage from Ghost-type moves.
Raises highest stat on Electric Terrain, or if holding Booster Energy.
Opposing Pokémon cannot use priority attacks.
Enables the Pokémon to move first occasionally.
Increases Speed to 1.5× with a major status ailment.
Heals for 1/16 max HP after each turn during rain.
Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.
When an ally faints, this Pokémon gains its Ability.
Strengthens recoil moves to 1.2× their power.
Turns the bearer's Normal moves into Ice moves and strengthens them to 1.3× their power.
Heals for 1/3 max HP upon switching out.
Doubles the effect of berries.
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
Changes this Pokémon's type to match its held Memory.
Protects against recoil damage.
Powers up Rock-type moves.
Damages attacking Pokémon for 1/8 their max HP on contact.
Ensures success fleeing from wild battles.
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Doubles Speed during a sandstorm. Protects against sandstorm damage.
Creates a sandstorm when hit by an attack.
Summons a sandstorm that lasts indefinitely upon entering battle.
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Absorbs Grass moves, raising Attack one stage.
Wishiwashi becomes Schooling Form when its HP is 25% or higher.
Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.
Nullifies effects of Light Screen, Reflect, and Aurora Veil.
Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Doubles the chance of moves' extra effects occurring.
When this Pokémon has full HP, regular damage from moves is halved.
Prevents opponents from fleeing or switching out.
Powers up slicing moves.
Has a 33% chance of curing any major status ailment after each turn.
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Protects against critical hits.
Protects against incoming moves' extra effects.
Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.
Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
Extends two-to-five-hit moves and Triple Kick to their full length every time.
Halves Attack and Speed for five turns upon entering battle.
During Hail, this Pokémon has double Speed.
Strengthens critical hits to inflict 3× damage rather than 2×.
Increases evasion to 1.25× during hail. Protects against hail damage.
Summons hail that lasts indefinitely upon entering battle.
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Decreases damage taken from super-effective moves by 1/4.
This Pokémon's Special Attack rises by one stage every time any Pokémon faints.
Protects against sound-based moves.
Raises Speed one stage after each turn.
When the Pokémon takes damage from a move, it burns the attacker.
This Pokémon's moves have double power against Pokémon that switched in this turn.
Makes the Pokémon move last within its move's priority bracket.
Ignores moves and abilities that draw in moves.
Raises this Pokémon's Defense by one stage when it takes damage from a move.
Changes Aegislash to Blade Forme before using a damaging move, or Shield Forme before using King’s Shield.
Has a 30% chance of paralyzing attacking Pokémon on contact.
Raises Speed one stage upon flinching.
Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
This Pokémon's Steel moves have 1.5× power.
Powers up ally Pokémon's Steel-type moves.
Has a 10% chance of making target Pokémon flinch with each hit.
Prevents a held item from being removed by other Pokémon.
Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Strengthens biting moves to 1.5× their power.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Prevents being forced out of battle by other Pokémon's moves.
Raises moves' critical hit rates one stage.
Once per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent opponents by one stage.
Attack and Special Attack are boosted for each party Pokémon that has been defeated.
Doubles this Pokémon's Speed on Electric Terrain.
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Prevents friendly Pokémon from sleeping.
Doubles Speed during rain.
Lowers Defense of all Pokémon except itself.
Passes the bearer's held item to an ally when the ally uses up its item.
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Lowers Attack of all Pokémon except itself.
Doubles evasion when confused.
When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.
Strengthens moves of 60 base power or less to 1.5× their power.
Protects against friendly Pokémon's damaging moves.
All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.
When Terapagos enters the battle, it turns into its Terastal Form until the end of the battle.
As soon as Terapagos assumes its Stellar Form, it will immediately neutralize weather and terrain effects.
Bypasses targets' abilities if they could hinder or prevent moves.
Raises Attack when hit by a Fire-type move. Cannot be burned.
Halves damage from Fire and Ice moves.
Doubles damage inflicted with not-very-effective moves.
Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.
Strengthens moves that make contact to 1.33× their power.
Increases Attack to 1.5× when poisoned.
May cause bad poisoning when the Pokémon hits an opponent with a move.
Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
Copies an opponent's ability upon entering battle.
Powers up Electric-type moves.
This Pokémon's healing moves have their priority increased by 3.
Skips every second turn.
Bypasses targets' abilities if they could hinder or prevent moves.
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Doubles Speed upon using or losing a held item.
Prevents opposing Pokémon from eating held Berries.
Contact moves can strike through Protect/Detect.
Lowers Special Attack of all Pokémon except itself.
Increases moves' accuracy to 1.1× for friendly Pokémon.
Prevents sleep.
Absorbs Electric moves, healing for 1/4 max HP.
Swaps abilities with opponents on contact.
Absorbs Water moves, healing for 1/4 max HP.
Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.
Raises this Pokémon's Defense by two stages when it's hit by a Water move.
Prevents burns.
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Immune to Fire-type moves, and Defense is sharply boosted.
Prevents stats from being lowered by other Pokémon.
This Pokémon automatically switches out when its HP drops below half.
When hit by a wind move, the power of the next Electric-type move it uses is doubled.
Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one.
Protects against damaging moves that are not super effective.
Lowers incoming non-damaging moves' base accuracy to exactly 50%.
Changes Darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise.
Transforms into its Hero Form when switching out.
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